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Siege System
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Siege System
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==Siege Windows== ===Declaration Phase - Day 1 - 0:00 - 24:00=== Attacking Nation places Siege camp starting the declaration phase. * Siege camp is vulnerable for 2 hours and can be destroyed. ** Destruction of the Siege camp automatically triggers the “Partial Successful Defense” Protection. This grants a 3 day window of protection from the attacking nation only. Hour 2:00 - Siege camp becomes invulnerable *“Withdraw Declaration” button becomes active till the end of the day. **Only the leadership of the attacking nation can choose to do this. It triggers a “Partial Successful Defense” Protection **Any resources held by the siege camps are returned in full if a withdrawal is made. **Resources to drop siege camp (production cost) will not be returned * Kill or Capture Siege choice pops for the attacking leadership. They have till the end of the day to choose. It defaults to Kill and can only be changed once. * City is locked down. No new non-siege related structures/units can be placed. * Siege camp acts as a cloning facility for the attackers and can be upgraded to provide additional options. Hour 2:00 - Energy Field is placed around the city. *Siege camp forces the field to come up, enemy players will not be able to enter the city till it is down. Hour 2:01 - Siege camp can be used to stockpile resources *Players can transport materials in to use for creating the units. Materials cannot be destroyed or stolen, but players can be killed before they can transfer the materials. Hour 2:01 - Additional Siege camps can be dropped by any nation (Support for friendly, Siege by enemies). *They are vulnerable for 2 hours and can be destroyed. *At the end of 2 hours they can stockpile resources as well. Hour 12:00 - Ability to set Siege And Persecution Window Opens. Hour 24:00 - Declaration Phase Ends ===Build-up Phase Begins - Day 2 - 24:00 to 46:00=== Hour 24:00 - Build-up Phase Begins * Unit production opens for Primary Siege/Support Camps ** Units cannot be damaged/destroyed until the Persecution Phase or War Phase. The units are in standby as well and cannot cause any damage. ** Players transporting goods or helping out around camp are still/always targets. * Attackers may now set the Persecution Window between Day 2 - 46:00 to Day 3 - 50:00. * Defenders may set the Siege Window between 54:00 on Day 3 to 66:00 on Day 3. Hour 24:00 - Forfeit Declaration is available for all attackers. * All resources held by the camps are lost along with the units already built. If the leadership backs out, leadership is passed down to the 2nd successfully placed nation. If no enemy camps remain it triggers a “Successful Defense”. This grants 7 day siege protection for the city, 3 for the nation. Hour 24:00 - Surrender Declaration is available to the city. * At any time the defenders can surrender the city instead of fighting it out; this option cedes the city to the attackers completely intact. Hour 36:00 - Ability to set/change Persecution and Siege Window Ends. * If not selected the Siege window is set to D3 at 66:00. * If not selected the Persecution window is skipped. ===Persecution Phase Begins (Day 2 46:00 to Day 3 50:00)=== * Phase is 2 hours long and the time is determined by the attacker. They can also choose the skip the Persecution phase by not setting a start time. * Defense can deploy their units to destroy the Attacker’s units or damage any siege camp by a total of 30% of their health * Attackers can deploy their units to deplete the Defense’s grid by 30%, destroy any enemy unit, or damage support camps by 30% * At the end of this phase attacking units/camps/grid is restricted. * Forfeit for attackers now despawns everything and no resources are returned. ===Standoff Phase Begins (End of Persecution Phase)=== * New units may continue to be produced until the War Phase Begins. * Units may be repaired if they survived the Persecution phase. Camps and grids may not be repaired until the war phase begins. ===War Phase Begins - 54:00 on Day 3 to 66:00 on Day 3=== * War Phase Opens with both sides up to attack. Camps and Control centers can be damaged and repaired at this time. This is the official start of the siege endgame process. * Destruction or forfeit of all Enemy Siege camps initiates the “Successful Defense” protection. * Destruction of the Control Center for a Kill siege grants victory leaving the city with no owner. ** Area is placed under war-torn status. In a random time between 24 and 48 hours the city will become available for control. Whichever nation can place a control center and control it for 5 minutes wins the area. If the control center is destroyed the process begins again at some point 30 to 60 minutes later. * Capturing the Control Center for a Capture Siege grants victory. * After 4 hours if the city is not successfully seized the defense is successful and the siege ends.
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