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The Repopulation Wiki
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Combat System
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Combat System
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== Chains and Openings == One of our goals was to provide incentives and rewards for coordinated attacks. We accomplish this through our Openings system. There are currently over 80 different types of openings which can occur in combat. These are similar to debuffs in other games, except not all of them have a negative on their own. They instead make you more vulnerable to a chain or another type of effect. For example many abilities have a chance to knock a player Off Balance. While Off Balance you are vulnerable to be Knocked Backwards or Knocked Down by abilities that may not be able to do so otherwise. There are also counters to some of these openings, such as the Regain Balance ability, which allows you to regain your balance and close the vulnerability. Some other abilities target open wounds, causing severe bleeding. By coordinating their attacks, player can increase their effectiveness.
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