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The Repopulation Wiki
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Nations
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Nations
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== City growth and happiness == Beyond just being a glob of land to control, a city is itself a growing entity that needs some attention and care to get going. In order for the city to grow, the population of the city needs to feel secure and happy. It will also start to make demands as it grows. Some of these demands are easy, such as they want some clean water to drink and food to eat. As you continue to grow they will want more safety and more luxury and the demands will continue to grow. That synthetic protein paste they were surviving on now just doesnโt cut it, they will want some organically grown food. In addition to the happiness elements of the city, each time the city grows it increases the available land you can use and you gain points to spend on different attributes of the city. Each attributes has a variety of distinct advantages and also provides different options based on the player wants as well. Some Nations/Cities will be more hostile/warring and will want to focus on those abilities. Others will be more focused on trade skills and trading and will want these options. Many of these options will only be available in Nations so they will make for an easy point of advertising for the city. Those attributes are. * Armory will provide better weapon and armor fitting shops, fitting creation devices, and provide a small bonus to the barrack guards. * Artillery will provide better options for artillery shops, artillery creation devices, and provide a wider array of artillery options to defend a base. * Barracks increase the type or number of barracks you can have for city defense. While Military Training improves their efficiency, Barracks increase the number of total barracks and unit options available. * Cloning Facility allows for better quality Cloning Facilities. * Construction Yard reduces the time needed to create structures and increases the automatic repair time. * Electronics provide better electronic shops, creation devices, and provide a small bonus to artillery units. * Fortification increases the type and quality of passive fortifications available to the city. * Hospital provides better hospital facilities, creation devices, and provides a healing bonus to all humanoid players and non-players in the area. * Industrial increases the number and quality of harvesters you can use and provides industrial shops and creation devices * Laboratories provide better laboratory shops, laboratory creation devices, grant a temporary bonus in skill/card/imprinting gain chances. * Markets increase the capability for the city to do foreign exchange of goods through the online market and affects how many local shops can be created in the city. * Military Training improves the capabilities of the units produced in the Barracks making them stronger and more resilient while granting a temporary bonus to all pcs in combat
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